Epic Winter Challenge- take on a base, check out the new Epic Winter Scenery and win 15 Gems and a Shovel of Obstaclces!
Temporary spell: Santa’s Surprise is back!
Temporary troop: Ice Wizard is back!
Get a Special Logmas Tree Decoration from Season Challenges!
New 2020 Christmas Tree Obstacle
When creating a Friendly War, you can now select whether the war will allow 1 or 2 attacks per player.
Scattershot hit speed has been increased from 3.036 to 3.228 seconds and DPS has been reduced by 10.
Scattershot HP has been increased
Level 1: 3000 to 3600
Level 2: 3500 to 4200
At the end of a battle, if a Hero’s ability remains unused, the Hero will heal the amount of HP they would normally recover from using their ability. This will help reduce the Hero’s downtime, allowing them to be ready much sooner!
When editing your base, Main Village Wall segments can now be swapped with other Wall segments, just like Buildings and Traps.
Broken Cannon Carts will retarget after being pushed back if their target is not within range anymore.
Units will now have more accurate line of sight calculation to help with pathing.
Lightning Spell will no longer have any effect on the Clan Castle. Like the Elixir and Gold Storage buildings, Lightning Spell will cause no damage to the Clan Castle.
A new Cosmetics tab has been added to the in-game shop where you can browse and purchase any permanently available cosmetics such as Hero Skins when they become available for Gems.
The Reward tab of the Season Challenges now has some quick access buttons to allow easier navigation to the earliest unlocked but unclaimed reward.
When an optional update becomes available that contains an important bug fix, the game will display a message encouraging you to download the update.
A “View Skin” option has been added when visiting.
Skin animations are more elaborate when viewed in the wardrobe and simpler animations in other UI elements.
You can now opt to receive 5 Gems instead of a Resource reward if your Storages do not have enough space.
The requirements for some Builder Base tasks in Clan Games and Season Challenges have been reduced in order to bring them more inline with Main Village tasks.
Young players are now able to create a Supercell ID for their account by providing the email address of a trusted adult or guardian.
Fixed an issue with hit points rounding after the Grand Warden’s aura ends. This issue would cause Heros to lose their auto ability if they were left with 1HP when the Warden’s aura ended as it would round the HP down to 0.
Added the 2019 and 2020 Halloween decorations to the Skeleton Run (thank you to redditor /u/whysomuchtalkingtho!)
Prevent access to the Clan War Leagues screen for normal Clan members if the League data has not been loaded yet, preventing players from spying when using a poor or slow internet connection.
Removed the exclamation point (!) from the Clan War Leagues button for players who don’t have access to the screen.
Fixed info screen of Super Archer and Giant Cannon to show damage type as “Area Splash” instead of “Single Target”.
Fixed a bug in the Builder menu where the menu contents would reset while scrolling.
HP reduction for Cannon Cart’s Last Stand ability is more accurate by making it update 15 times per second instead of 5 times per second.
Do not eject low-level Cannon Carts with unlocked Last Stand ability if they’re hit by Giant Cannon.
Allow editing layouts with the layout editor for TH2 players who manage to access the editor via war screen.
Fixed visual bug that showed troops as boost in other players’ villages when you have a Power Potion active.
Fixed Royal Champion shield disappearing too early when activating her ability.
Fixed visual bug with Royal Champion’s ability so the shield bounce will begin where the previous one ended.
Increased the brightness of the Grand Warden’s Eternal Tome ability to make it more visible
Fixed flawed logic in ranged unit AI where they would attack random Walls.
Reduced the zig-zag movement of the Wall Wrecker when it has been deployed.
Improved the targeting logic of ground units allowing units to not only consider the 3 closest targets but also consider extra targets if those are much easier to reach than the first 3.